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PROGRAMMING IN C
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The Programming in C zyBook will pair well with the following:
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INTRODUCTIONIntroduction What is AI good for?
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GRAPH-SEARCH ALGORITHMSBreadth-first search introduction Breadt-first search implementation Depth-first search introduction Depth-first search implementation I - with stack Depth-first search implementation II - with recursion Enhanced search algorithms introduction Iterative deepening depth-first search (IDDFS) A* search introduction
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BASIC SEARCH & OPTIMIZATION ALGORITHMSBrute-force search introduction Brute-force search example Stochastic search introduction Stochastic search example Hill climbing introduction Hill climbing example
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META-HEURISTIC OPTIMIZATION METHODSHeuristics VS meta-heuristics Tabu search introduction Simulated annealing introduction Simulated annealing - function extremum I Simulated annealing - function extremum II Simulated annealing - function extremum III Travelling salesman problem I - city Travelling salesman problem II - tour Travelling salesman problem III - annealing algorithm Travelling salesman problem IV - testing Genetic algorithms introduction - basics Genetic algorithms introduction - chromosomes Genetic algorithms introduction - crossover Genetic algorithms introduction - mutation Genetic algorithms introduction - the algorithm Genetic algorithm implementation I - individual Genetic algorithm implementation II - population Genetic algorithm implementation III - the algorithm Genetic algorithm implementation IV - testing Genetic algorithm implementation V - function optimum Swarm intelligence intoduction Partical swarm optimization introduction I - basics Partical swarm optimization introduction II - the algorithm Particle swarm optimization implementation I - particle Particle swarm optimization implementation II - initialize Particle swarm optimization implementation III - the algorithm Particle swarm optimization implementation IV - testing
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MINIMAX ALGORITHM - GAME ENGINESGame trees introduction Minimax algorithm introduction - basics Minimax algorithm introduction - the algorithm Minimax algorithm introduction - relation with tic-tac-toe Alpha-beta pruning introduction Alpha-beta pruning example Chess problem
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BUILDING TIC-TAC-TOEAbout the game Cell Constants and Player Game implementation I Game implementation II Board implementation I Board implementationj II - isWinning() Board implementation III Minimax algorithm Running tic-tac-toe
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INTERVIEW: SINGAPOREAN EXPERTBackground of Expert Information and Communication Technology in Singapore
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